Time to pay the bagpiper: Disney's DuckTales | NES Works 152
Youtube Video Description:
A beloved NES classic? Here? On NES Works? Yes, believe it or not, it's true.
I don't have any particular affection or nostalgia for Disney's DuckTales (the cartoon or the game), having been a bit too old for the show and too burned by Mickey Mouscapade to rent Disney/Capcom games for NES. I first played the game as a fairly elderly adult who still only has passing familiarity with the cartoon. And you know what? I still think it's a pretty fantastic game.
In fact, DuckTales may be the platonic ideal of an NES licensed game. It plays really well, giving players a simple, fixed set of controls that require some degree of skill and practice (I still can't make a clean pass through the boulder trap in the Amazon stage) but reward those who master the techniques with a remarkable amount of versatility for its octogenarian hero. The free-form level designs and open-ended stage select system encourage players to experiment, explore, and mix things up on subsequent playthroughs without becoming a sprawling, confusing labyrinth of a game. There are secrets to find and multiple endings to unlock! Familiar foes and friends alike! Memorable music! Fun graphical details!
It's a short and not especially difficult game, but for its target audience of tween Disney Afternoon fans, it's a perfect introduction to the vocabulary and techniques of the NES action format. Is it a perfect game? No, probably not. But is it perfect at being what it needed to be, and what its creators clearly set out to make it? Oh, absolutely.
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