Section-Z retrospective: Tunnel visionary | NES Works #045
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Capcom continues its diligent efforts to overhaul its arcade games for NES with a revamp every bit as admirable as Tecmo's fresh take on Rygar. A liner 1985 corridor shooter becomes a complex space labyrinth demanding patience, persistence, and a willingness to plot out some complicated connections, in effect becoming an all-new gameāone diminished in history by its close proximity to Nintendo's Metroid and an unfortunate decision by Capcom USA to remove the save feature present in the Japanese release.
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