Oops! All monsters: Godzilla: Monster of Monsters! | NES Works 154

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Now, here's a pleasant surprise. Godzilla: Monster of Monsters! for NES is... good? Shockingly so! Somehow developer Compile took on the improbable task of bringing gigantic monsters to the NES hardware and not only made a compelling (if admittedly repetitive) game out of it, they managed to convey the scale and mass of its eponymous antihero. It helps that the sluggish slugfest action that Godzilla lends himself to is leavened with nimble sequences centering on Mothra, whose movements and skills are wholly different than Godzilla's. The resulting work plays out as a sort of primitive strategy game on a series of hex grids across the solar system in a loving (and visually impressive) tribute to Showa-era films like Destroy All Monsters!—and just in time for the theatrical debut of Godzilla Vs. Biollante. An unexpected highlight of the ’89 library... and a fine bit of counter-programming for the "big sprites punch stuff" games that helped sell the new 16-bit machines. Please support this documentation project through Patreon (www.patreon.com/gamespite) or by picking up some of the related books (www.limitedrungames.com/collections/books). AND you can preorder Metroidvania: The First Decade from a fine book chain or comic shop, such as B&N (https://www.barnesandnoble.com/w/the-history-of-metroidvania-jeremy-parish/1148489848?ean=9781506754543). Thanks!

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This video is produced or associated with Jeremy Parish. He makes many excellent videos about video game history. See the About page for more information.