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Ah, here we go. A true Game Boy classic. Capcom's ambitious debut for the platform brought the Ghosts ’N Goblins series to the world of portable entertainment, but not in a way we'd ever seen before. Perhaps in acknowledgement of the limitations of the hardware, Capcom shifted the focus away from Arthur's hopeless action quests in favor of a slower-paced, RPG-tinged adventure featuring the bane of every Ghosts ’N Goblins fan's existence: A Red Arremer named Firebrand. Despite an iffy localization and the inevitable content censorship that a game revolving around satanic hosts had to accept under Nintendo's religion-free regime, Gargoyle's Quest expanded the scope of the Ghosts ’N Goblins universe... and it brought legitimate excellence and ambition to Game Boy. An essential selection. Game Boy World is made possible through viewer support through Patreon (http://www.patreon.com/gamespite). And please check out the needs list if you have any old Game Boy software you've been wanting to get rid of (especially boxes!): https://docs.google.com/spreadsheets/d/1sbFYQ4JtxkgFoL3eo_xd6NuI4r_wH1BUQv21f_rI3pg/edit?usp=sharing
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